Re: Quick, short descriptions
I agree. I want to be able to handle forgeries. I want to be able handle things like Miracle-Grub ripping off Miracle-Gro's main colors for their packaging, but I also want to arm (and reward) players when an item has reached a certain amount of fame.
Excellent suggestions. We've already designed the system itself, and I'm pretty confident in it. What I'm worried about now is specifically branding and "famous" items.
This is actually implemented for all players. A swordsman would likely be able to identify an extremely well-made sword, or a cook would likely be able to say, "Bah! This knife you sold me is a piece of crap!" even if they neither one of them can actually create those specific items themselves.
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