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Old 03-08-2010, 12:17 AM   #1
Parhelion
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Join Date: Oct 2007
Name: Sarah
Location: Tempe, AZ
Home MUD: Ethos
Posts: 71
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On how to recruit coders

( I apologize if this is better suited elsewhere, and will gladly see the topic moved if required. )

For some time (I'd say, several years), I've been planning to break away from my current game and pursue my own goals. The problem that I am faced with is that it would be unrealistic for me to program a game from scratch, especially with unproven concepts, on my own. I don't exactly live in my mom's basement, and I am skilled enough in programming to work on my own (slowly) but there are just some concepts that I have not learned that are crucial to MUD development (specifically, networking, memory management, and really just getting the ball rolling on program design).

My own circle of contacts are limited to games I work on -- and its extremely bad form to recruit from other games. Other contacts include players who want to work on a MUD but are not familiar with programming, and some are not even familiar with writing or building.

This leaves me with one other option: find stranger help.

What sort of things attract coders to games, and keeps them there?

What are some signs that coders specifically look for that show that a given MUD is a stable, or at least worthwhile, project to give their time up on?

What things should an administrator look for in a prospective coder? I ask this because there's an extremely high instance of "flaking out" in the MUD world, and.. well, let's just be honest, we're not exactly a community known for its humility.

I'd give more specifics on just what I was planning to do with my own MUD, but I feel this is a generic issue that any MUD administrator, new or old, is probably going to be faced with. (Although if anyone is curious, they can just send me a PM or get in contact with me.)
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