Thread: Beyond Telnet
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Old 08-29-2006, 12:16 PM   #44
Hephos
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Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
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No of course not.

But when we are already writing our custom protocol for a graphical interface, spending extra amount of time to implement backward compability for telnet is too much work.

Our game will not work with only a telnet client. To get the game working you will NEED components from our existing client or you will not be able to play the game fully.

The only way someone could use mushclient to play our game for example is if they extract data from our client and implement in their own code.

For example. When the player moves to x,y on the map in our game ONLY the coordinate is sent to the client which takes care of the rest. You need all the map data in your client to display it.
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