But what I mean is, the players would all know what had happened (historically) up until that point. There wouldn't really be any surprises, unless the player knew very little about history and had no interest in looking it up. One of the things I like about muds (like fantasy novels) is not knowing about unusual creatures and places until you meet them.
Another problem with historically accurate muds is that they can cause a lot of hard feelings. For example the Vietnam mud you suggested might be found offensive by players who had lost loved ones in Vietnam. Even historical events from a long time ago could cause offense - for example a mud based on the Crusades would no doubt offend a lot of religious people.
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