Re: Sickness
Interesting. Thanks for that Camlorn.
I agree about too much realism not being a good idea on RPI MUDs. I think it can distract from plots and stuff that keeps roleplay interesting. If you're in the middle of a scene and sneezing, or needing something to eat, drink half way through then it's disruptive to the roleplay.
However, by having an illness as 'event' that only happens in a limited period of time, it could be perhaps more fun. I think, after reading your response that that is what I may do.
I don't think it would be neccesary for an illness to give a message to everyone infected on the same tick, or be constantly doing stuff like that. I was thinking of individual timers for each character that start when they get sick and when the timer reaches certain numbers, depending on the character's constitution, they would get messages letting them know that their condition has worsened (or improved.)
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