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Old 07-06-2011, 01:24 AM   #6
Threshold
Legend
 
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,260
Threshold will become famous soon enough
Re: Threshold - A Year of Massive Content Additions

This motto is truly a core part of everything we do

You still have to store away your items if you logout. But there are a lot of things that are very helpful to casual players.

First, every single player now receives some personal storage. In the past, most storage was on a guild or religion level. This means you can store your best weapons and armor in the personal vaults thus making it easy to hop on and off and be decently geared up quickly.

Second, there are a ton of new systems that do not require a big "spin up" time to benefit from. Resource gathering, contributing to city or religion dominance, etc. are all things that can be done in small chunks with progress continually building. You don't have to do them hours at a time to see real progress.

Third, there have been a lot of pure roleplay features added that are definitely very casual friendly. Book publishing is a really good example of this. There are a large number of players who have made it a high priority to build the best library possible. As a result, there is high demand for both creative and "non-fiction" works. I say non-fiction because I mean non-fiction within the game world.

Fourth, our tradesmen guild is currently in beta. It is a guild devoted entirely to crafting. While tradesmen can be played hard core if desired, they are also very casual friendly as you mostly stay in cities and work to build clients, relationships with your suppliers, etc.

Fifth, death does not carry as severe a sting as it did in the past. There are ways to protect yourself from some of the effects (locking in xp) and a large number of magical effects that can fend off the effects of death (cycle of life blessing, resurrection, boons, kismet, vengeance).

Sixth, we added a new type of food called "meals" that help with downtime and are cheaper than other food or potions. They can only be used out of combat but they are a very convenient downtime reducer.

These are just a few examples. I think you'll find the game is a lot more casual friendly, while still maintaining its original core gameplay features that our long term players love and continue to enjoy.
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