Re: Hi, hey, hello
It's you who's making assumptions. Those are decisions that have to be made regardless of whether you're developing a text-based MUD or a graphical MMORPG. In fact the network protocol will be a relatively tiny part of the overall project, unless you need to scale the game for exceptionally large numbers of players (which once again holds true regardless of whether or not you're going graphical).
As Raph Koster said in the link I posted earlier, "in many ways, there are far larger differences between certain kinds of text muds than there are between graphical and text-based games"
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