Re: Roomless World Size
I'm surprised in today's world with modern editors that typos would abound anywhere. I mean, certainly we receive typo reports on NW, but they are light and sporatic and normally homonyms rather than typos. However, the quality of description in a game can only be measured by the quality of the writers. Good writer = good quality on description. Quantity and variance are only one attribute. For example, we used to have a creator that was a fabulous arteest who could write the most elaborate and beautiful room descripts. The trouble was they were too elaborate and huge and made things clunky feeling.
So it is indeed a balance between smooth prose and enough description, something every writer competes with when writing a book.
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