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Old 07-20-2005, 05:54 PM   #5
Slanted
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Join Date: Oct 2002
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That is an interesting take on permadeath that I had not considered. I can see what you are talking about.

However, the issue that I notice seems to be more about playtime than anything else. The positions of power are almost always filled with people who play the game very very frequently. If one is killed off, another of the same type siezes the reigns. The problem is that RP planners will use people who are always there as their lynchpin because they can rely on them always being there. Thus, even if said player's character dies off, they will quickly be recognized as another of the characters who is always there, and therefore a reliable lynchpin for RP planning.

It does, however, give a few weeks breathing room for other folks while the player re-establishes himself or herself. I will have to think about this more. Thank you for that tidbit of wisdom, it is a good argument in favor of permadeath.
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