Re: News on Primordiax
We'd love for you to try it out. We've had extensive design and recodes of several systems. Basically, we're not afraid to recode and redesign if need be, but hopefully, we're past all that now.
The game has been in active development for 3 years, but it's been in conceptual development for 7. I admit that we had Kitchen Sink syndrome for quite a while, but we buckled down and got past that. We developed the game from the driver up, so we had to start with the very basics. The good news is that none of the systems were developed independently. We went for a full world experience rather than different developers developing different parts of the game. The lore is consistent throughout the whole experience. In one of our early Betas, we recruited lore fanatics to test out the lore so that we could find the weak points and adapt. Hopefully, we worked out most of the inconsistencies.
We have our game opening goals as well as the next six months mapped out. Primordiax is designed with a full game-plan, but we're also flexible enough to add things like real life jewelry. Good opportunities present themselves in many ways.
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