Re: iPhone MUD Client
I agree, generally, that the iPhone can help text games reach new users - just look at how Frotz made a bit of news by offering the old Infocom text adventures on the iPhone!
It's possible with current iPhone apps to Telnet directly via iPhone to a MUD. That part's easy. The interaction, though, isn't much to write home about - and trying to run a roleplaying scene using that tiny virtual keyboard would be infuriating.
Texting is popular, sure, but no one expects decent prose from texting.
However, if all we're looking for is the ability to go NSEW or repeatable commands over and over - iPhone may be a great way to go.
Regardless, any venue that gives MUDs more exposure is a good thing.
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