Thread: Quest Design
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Old 09-30-2010, 01:21 AM   #25
silvarilon
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Re: Quest Design

As well as titles, you can use it as a very crude trust mechanism. Maybe players that have a lot of highly rated quests are trusted to give away better rewards, or put in harder enemies (or even boss enemies!)

Basically, any of the features that would be good to have in quests, but you don't want to make available to everyone for fear of being misused.
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