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Old 10-08-2007, 05:09 AM   #31
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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Re: How many muds have permadeath?

Surely that should depend on the game's theme? I can think of various themes within which no-exception permadeath would actually be unrealistic - for example:

Highlander: Decapitation is the only way to die.

Mummy (WoD RPG 2nd edition version): If killed, your (two) spirits live on, and can restore your body.

Altered Carbon (novel): Your memories are stored in a spinal implant, and can be downloaded into new bodies.

In my opinion, any of the above could provide interesting themes for a roleplaying mud.

Once again I'd have to disagree on classes being inherently unrealistic - it really depends on what they represent. In fact I discussed this issue a couple of weeks ago:
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