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Old 02-16-2012, 04:06 PM   #7
SnowTroll
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Join Date: Jan 2011
Posts: 183
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Re: The Key Element - RPI MUD's

I won't hide that this particular topic is of great interest to me, and probably to a lot of RP mud players. How do you get a player to "start a plot" whatever that may mean, when the things a player can do without staff involvement, under a mud's code, are limited? I'm picturing some guy at town square forming an "adventuring party" and going into the forest area to kill goblins, trying to turn normal mob bashing into an "event," which got boring before I even finished typing the last clause, but you sound like you mean something more substantial than this.

What's the extra umph you're giving players that existing RP muds haven't done yet?
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