Thread: Races
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Old 07-19-2003, 06:10 PM   #30
Tavish
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The large graphical games are innovative, just not in gameplay.  They have been very innovative when it comes to the online game business model and many of the technical aspects of handling such a large number of players.

Why have they not been as innovative in the gameplay department?  Why should they?  The EQ layout generates tremendous revenue and players often fight tooth and nail against major changes,  as long as people are happy to pay the monthly fee to play a retread of the same game then why should they innovate?  Each new game will slowly add features that have been present in the text-based industry for years and allow players to adapt to the new game model but until they see a mechanic that is proven to be a success, why should they risk millions of dollars?
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