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Old 02-26-2013, 02:29 PM   #7
SnowTroll
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Join Date: Jan 2011
Posts: 183
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Re: So what advantage does the three post rule actually offer?

There was some big and stupid debate a long time ago about nomenclature/terminology with no real resolution. I don't think anybody cares that much if "RPI" is a special term of art with a very special meaning, or if RPI just means exactly what the descriptive English words would indicate, or whether that's more properly called roleplay-enforced to avoid confusion with this very special term RPI that some people insist can only mean a certain set of features and a certain type of game.

It's pretty clear what OP means by RPI in this particular case by context, and his exploration of muds and the opinion he's asked people to give him hasn't been limited to the half dozen or so muds that deign to label themselves "RPI," nor has it been limited to level-less, permanent death muds, nor turn-taking or talk as you will muds, nor any other specific styles or features.

I don't think anybody is confused, scratching their heads trying to figure out how this guy's questions could possibly mesh with some limited set of features and games, termed "RPI," the definition for which everyone knows or ought to know only means the 5 games on the list of official RPIs, which necessarily must have permanent death, no levels, and no mob killing except as required for RP, but also no turn-taking when it comes to speech and actions.
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