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Old 07-06-2002, 10:14 PM   #14
Burr
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Join Date: Apr 2002
Posts: 123
Burr is on a distinguished road
Oh good, I needed something to do...

An anorexic giant with a fear of heights. (Hush, I'm getting warmed up.)

A bard whose ambition is to REwrite history, thus requiring a lot of book stealing and burning.

A human who is tired of belonging to an "average" race. Give him an interesting (though incorrect) view on how genetics works.

A thief-class character (OOC) who is instead (IC) a greedy tax collector. Roleplay with some city officials first to get their players in on your act.

A magic-class character OOC who is, in truth, a fraud.

A warrior who believes his magic-using Lady and Lord have accidently turned themselves into deer. (And maybe they have; or maybe he's just crazy.)

A non-magic user who wants to write a textbook on magic.

A thief who steals because he WANTS to be thrown in prison, to keep him safe from certain other people.

A priest that believes that the more sinful the world is, the better his god is by comparison...and therefore that pulling the extreme characters closer to sin is the best way to pull the moderate characters closer to his god.

For muds that allow more than one character on per player at one time, leave a character at some street fountain while you are playing your other character(s). The character is an invalid and a beggar who stares in to space most of the time. Have him be there all the time, whenever you are playing. Finally, when he's been there long enough for people to figure out that he's more than just a fountain-sitting newbie, have him sit quietly a bit longer. (If you are in a mud where it's possible, make him indistinguishable from an NPC in every way you can.) Then, when you aren't busy with something else, and when there is a competent roleplayer around to observe, have your invalid beggar suddenly spout off a "prophecy" before going back to staring into space. Hopefully they will think it is an IMM manipulating an NPC; but even if they don't, they tell someone about it if they are truly a competent roleplayer. Carefully develop a reputation this way, without ever leaving the fountain area. Eventually, give a prophecy to end all prophecies...except for the fact that it is not possibly correct and absolutely looney...and die of exhaustion at the end.
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