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Old 03-14-2009, 11:41 AM   #18
locke
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Join Date: Jan 2009
Home MUD: nimud.divineright.org 5333
Posts: 195
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Re: Revolutionary New OLC and Scripting

The Game Statistics had nothing to do with NiMScripts. In fact, it isn't possible to do that in NiMScripts without specific functions -- I was just sharing that you made a high score.



NiMScripts can:

-Appear on a prop, actor or scene, a player or be called as a spell or inside another script
-Be called in response to the following game events: SAY, "GIVEN"/"GETS", COMBAT ROUND START, ACTOR DEATH/OBJECT DESTROY, ACTOR BIRTH/OBJECT LOAD/ROOM RESET, SOMEONE ENTERS A SCENE, SOMEONE EXITS A SCENE, A COMMAND IS TYPED IN PROXIMITY TO ACTOR/SCENE/PROP, EACH TICK, EACH PULSE.
-Be installed by another script on an entity instance or player
-Be triggered by another script that has the owner as target
-Generate an updated display using an ASCII graphics renderer which includes line, circle, button etc
-Generate MXP and MSP
-Dispense objects, breed hirelings
-Be fed a special script type called a "Builder Script" which it uses to generate customized dynamically allocated areas
-Utilize special functions to be called as a SPELL
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