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Old 08-03-2003, 12:55 AM   #1
Whymsish
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Join Date: Jun 2003
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Hey folks.  I'm Whymsish, a designer (read: minion) for Dragon's Gate.  We'd really like to kick the playerbase up a notch since some exciting changes have been made to our game in order to provide a more interactive overall environment -- and we'd like to invite you to come have a visit.

Dragon’s Gate is a multi-faceted text-based roleplaying game that is set in a mystical era (somewhat akin to the Middle Ages), in a world where Dragons and other fantastic beings roam freely and interact on a daily basis.  With a myriad of races to choose from, you can take on the persona of an evil, magick-hating, spider-like Arachnian, or perhaps a helpful, empathic, fairy-like Secian.  With a selection of 8 classes (not including the several sub-classes for Clerics and Rune Mages) and 7 religions, the possibilities are numerous and endlessly diverse.

There are many different skills available for player-characters to learn.  A select number of skills are special, in that they are available only to those of a certain race or class, such as berserk attack, which is only available to barbarians, and biting, which is only available to Monitanians and Arachnians.

The world itself is very large, with nearly 15,000 rooms which have each been designed individually, to serve as an addition to roleplay through elaborate description.  There are 3 current major cities, each with its own population and culture:  At the heart, there is Spur, the major trade city, full of nobles as well as ne’erdowells.  To the East lies Treehaven, a town of peaceful woodspeople.  Further east is Emjedah, a city of magick, as well as a dark history of slave-trade.  There are other cities as well, such as the mountainous Rathan, and the distant island of Saldea, to name a couple.

GM and player-run events are in great abundance in Dragon’s Gate, ranging from traveling merchants to festivals, and bard recitals to tournaments of magick.  There is almost always something special going on, not to mention world-changing scenarios in which the player-characters are the main focus!

The one thing the players and staff at Dragon’s Gate take the most pride in is the continuous and ever-changing roleplay that affects and molds the very fiber of the realms’ history.  Through roleplay, each player-character has the ability to forever mark his or her place in the lore and legends of Dragon‘s Gate; as a hero, a villain, or something in between.  If you would like to be a part of this world, please take a look at as well as !

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The Races of Dragon’s Gate
- Anthians: Proud, winged humanoids who dislike buildings and cities.
- Arachnians: Evil, chaotic spider-like creatures who detest magick and choose not to speak the common   language, though they understand it.
- Drag-als: Small, draconic looking creatures with a taste for ale and jokes.
- Dragons: A race that begins at a human-like stage, then has the potential to progress into fire-breathing        
Dragons of yore.
- Fir Elves: Elves of the forest who are most at home among the trees and close to nature.
- Usil Elves: Elves of extreme intelligence who spend their time pursuing knowledge.
- San Elves: Dark-skinned elves borne of Chaos, intent on gaining power and causing destruction.
- Flerians: Slightly furry, burrowing creatures with a peculiar sense of ownership - anything that isn’t nailed  down is rightfully theirs!
- Hithuals: Short, broad humanoids who are well-renowned for their mining skills and love of ale.
- Leuians: Battle-bred, cat-like people with sharp claws and a sense of honor unmatched by any.
- Frontacians: Pale, aristocratic beings with a deep, innate understanding of magick.
- Psycians: Calm, even-tempered, yet deeply emotional telepathic beings who despise the Frontacians.
- Secians: Small, magickal fairy-like creatures who feel the pain of sentient beings and strive to ease it.
- Humans: The jacks of all trades in Spur; average in any skill they choose to pursue.
- Penthanians: Tall beings with crystalline skin, who have lost most of their ability to feel emotions.
- Go-blin-als: Small, mischievous green creatures who like to cause trouble and generally be annoying.
- Monitanians: Fierce, lizard-like warriors who have an innate distrust of mammals.  They cannot speak the  common tongue, but can understand it.
- Thugians: Large, strong humanoids who make up for what they lack in brains with brawn.
- Oog-ras: Huge, strong, fur-covered beasts who are even stupider than Thugians.

The Classes of Dragon’s Gate
- Bards: The singers, songwriters, poets, actors, and instrument players of Dragon’s Gate who possess special bardic magick that can soothe the soul or harm the mind.
- Clerics: Clerics are the men and women who strive to carry out the will of their god or goddess.  They are broken down into three factions:
* Hand Clerics: The monk-like martial arts users of the temple who use meditative magick                            powered by their god or goddess.
* Heart Clerics: The healers of the temple who specialize in healing and defensive magick powered by their god or goddess.
* Sword Clerics: The paladin-like clerics who wield their weapon in the name of their god or goddess.
- Fighters: The warriors of Dragon’s Gate who specialize in weapons of all sorts.
- Foresters: The bow-wielding defenders of the forest who specialize in tracking and skinning, as well as special nature-driven magick.
- Rune Mages: The supreme magick users of Dragon’s Gate.  Rune Mages are broken down into 5 categories:
* Fire Mages: Mages that specialize in powerful offensive spells of flickering flames and molten lava.
* Water Mages: Mages that have a fair amount of defensive and offensive spells, using the elements of water and ice to their advantage.
* Air Mages: Mages that are often found soaring in the air with the aid of their mysterious windy magick.
* Earth Mages: Mages who specialize in powerful spells of defense, using the earth to their advantage.
* Non-Elemental Mages: Mages who do not specialize in any specific element, though their spells are fierce and powerful.
- Thieves: The rogues and vagabonds of Dragon’s Gate, specializing in the arts of pickpocketing, disguise, lock picking, and backstabbing, whether physically or metaphorically.
- Barbarians: Warriors who some call “uncivilized” as they tend to foam at the mouth and go berserk when physically harmed.
- Psions: The users of telepathy and other mysterious mind-powers.

The Gods and Goddesses of Dragon’s Gate
- Odarous: The god of chivalry and battle.
- Sa: The god of all things magickal.
- Set: The god of deceit, thieves and the poor.
- Taath: The god of ignorance, fear and pain.
- Unknown: The god of all things mysterious.
- Elindale: The Goddess of nature.
- Rinanni: The Goddess of love, peace, and knowledge.

[Edit: I can't seem to fix my silly topic. somehow that more fun got in there.]
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