I have been pondering this question after reading the discussion in the Tavern of the Blue Hand.
If someone develops a codebase, is it better to include a stock world, just a couple of rooms, or somewhere in between?
Pros of a stock world:
1.) Some players feel comfortable in stock areas.
2.) It allows administrators to get a mud up more quickly.
Cons:
1.) It is difficult to remove areas without upsetting players. Terraforming plans are met with resistance.
2.) Stock areas are usally poorly written.
3.) A mud using stock areas looks just like another mud using stock areas.
Do codebase creators help administrators by offering a premade world? Would it be better to offer just enough of a world to illustrate the capabilities of the codebase?
Right now I am undecided, but I am leaning towards just providing samples.
This would force mud administrators to make their own world though. I am not sure if that is a good or a bad thing.
Thank you,
Neranz Laverani, Seeker of Knowledge
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