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Old 09-29-2003, 04:00 PM   #33
vedic
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Join Date: Jan 2003
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On the contrary, I think I explained it pretty well. As I have said countless times, my point is NOT to suggest that prompts and colors should not be configurable, just to offer alternative suggestions for the reasons why some people may NOT WANT to do that for their games, in response to the_logos's blanket statement that all text games should have that as a standard.

That's the reason there is more than one game. If one game could provide everything to everyone, no one would have the need to do another and no one would play anything but that one game. Each game has its own personality, and the look and feel is DEFINITELY part of that personality. If you want to offer a ton of options to your players, that is up to you, but it shouldn't be a standard because not everyone has the same outlook on how MUDs should operate, as evidenced by this conversation.
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