You might also want to consider creating areas geared towards a specific combination of classes - for example, one which requires a thief (to open certain doors) and a mage (to cast "fly" on the party), or one which requires a cleric (to make a prayer at a specific location) and a warrior (to bash open a barred door). Of course this won't work for all muds, and you'd have to have some way to prevent people using potions/scrolls/etc - but muds are supposed to be about interaction with other players, and something which forces you to cooperate with other people will help emphasis that point. In general I'm not fond of classes, but one thing they really are good at is preventing self-sufficient characters.
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