personally I like having a staff of 8, my fiancee as teh coder, myself as the head builder and everything else, and 6 builders. To me that's ideal, as I can I figure on 2 areas per builder per year, giving us 12 new areas a year from them, and hopefully 6 or so of my own.
I think in addition to working on a mud, the staff varies by the number of players you have, their needs, and imm interaction. If you have a mud where the players are largely self sufficient and don't need a lot of imm involvement, then I don't think you need a lot of staff. However, if they need a lot of imm involvement, you may need a lot of staff, or one person who's dedicated to them.
I think it really depends, and it depends on how well your staff knows the world you're in. It would suck to have 4 people dealing with mortals, and each one telling the mortals something different to the same question.
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