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Old 05-17-2009, 04:32 PM   #14
gruevy
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Join Date: Apr 2009
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Re: Single User Dungeon

I poked around on the webstie for that inform-fiction program, and it really seems interesting. You may be on to something with it. I'll have to look into it further to see if it's as robust as I need, but it may very well be. I would have to be able to program combat into something fairly extensive, and also able to trigger the hell out of things, but that just may be the ticket. As a side note, is there anyone who programs who thinks this might be fun?

One reason that I'm looking at using a mud base for this is that I already know that it can handle the combat, the item variations, the prompt configuration. It also seems like adding what I need to a mud codebase would be easier than taking an interactive fiction program and adding a big fat combat and spell system.

Last edited by gruevy : 05-17-2009 at 04:47 PM.
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