Re: The "Health," of Muds
This was a question related to my post quite aways down. It asks, why do you need multiple servers when you have large playerbases.
Answer: Game servers can only handle a set number of connections. This is due in part to memory, in part to speed, and in part to the basic internet limitations. A game server can handle (at last research) about 750 to 1000 players at a time. Once you get that high you have to have another server for the next group. It is simply the nature of the beast. Hence the reason WoW and Runescape have 100's of servers for 1000's of players.
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