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Old 04-19-2010, 08:20 PM   #2
silvarilon
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Re: Ideal wilderness versus town sizes

... I don't use imperial measures, so I can't comment on your numbers...

But if you wanted an interesting way to still be able to use arbitrary room sizes, what about coordinates?

assume all rooms are square when building. Each integer in your coordinate system is one foot.

And you just specify the width.
So a 5 foot room starting at x=20 y=50 would stretch to x=25 y=55.
Then you could map that. It might leave gaps, but only if a room isn't specified for those coordinates.
You could "pick up" the nearby largest room, and use that room type to draw the map. That would allow maps that seem to be made of shapes other than squares, while keeping your building simpler.

If you *really* want a challenge, you could then have overlapping rooms. Or rooms inside other rooms, and have the map figure out which it should be displaying. That way you could have a large wilderness room with a farmhouse room inside it.

If you do have set sizes, you're also limiting the size of your towns. So if widlerness rooms are 5000x5000, then to make a town "fit" well on the map it would have to also be made from 5000x5000 blocks (although the edge rooms could be described as the edge of the wilderness. The town wouldn't have to be in a square box of town walls...)
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