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Old 09-06-2002, 05:49 AM   #4
Boggis
New Member
 
Join Date: Jun 2002
Posts: 18
Boggis is on a distinguished road
I prefer to keep my character concept kind of vague to begin with. I'll just give him the bones of his personality e.g. being from the slums he's rough and unpolished, doesn't like nobles, etc. I'll also give him a little history - generally I don't go in for big detailed history or some super-tragic story as I prefer him to have had a reasonably mundane, everyday sort of life until the actual creation. I'll then give him a couple of loose goals e.g. wants to make enough money to survive, wants to join some nefarious organisation to get stronger / protection. After that I'll let the events that happen to him shape him. His character will flesh out once you react to events in a realistic IC way imo.

One thing I always try to avoid is the 'masterplan' for my character. I've seen a good few people plan out their character's entire future and then get frustrated when it doesn't work out like they had planned or their character meets a blade unexpectedly and *slit* there goes the masterplan. For me, the greatest feeling is when you move realistically through the events that occur to your character and something comes along which allows your character to make a little ripple in the world, just enough to make your mark and leave an impression. I guess that as I normally play fairly average characters with talents and faults this counts as a success for me =)
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