See, that is part of the problem Dre, is that areas need to be done logisitically. Forest do not exist under any circumstances next to a forest. There is area inbetween the forest and the desert.
A global weather system takes intelligent design issues to deal with. You have to design the world before you can build the world. Just like you have to design the area before you build it.
But regardless in response to how my own projects system handles it: New areas are created dynamically. The world engine creates new parts of the world. An island may appear off the coast, or an ancient tower may appear in a forest. I like to call this undiscovered country. Players may have travelled an area, but that doesn't mean they've discovered the entire area.
This system incorporates the adjustments to the jetstreams, and since it is just a algorithmic function f(x) to draw the jetstream on top of the exisiting map, but adding a new location (x,y) the function simply adjust the jetstream slightly.
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