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Old 05-20-2009, 09:56 AM   #3
Sergeytov
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Join Date: Aug 2007
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Re: The Lost Cause of Magic

I'm actually split on this one myself. As someone who has a repository of strange trivia in his head, I get the urge to want things to be explained down to little details.

On the other hand? Let's say in a sci-fi theme I want to make your basic 'space laser' pistol or whatever. As long as the mechanics are reasonable, I'm not going to complain if there aren't mods for 'amount of light in the area' or 'is there rain/mist that might disrupt the laser?' if things are applied reasonably. (Remember the whole 'technology can be magic' thing.) If the powers that be want to handwave a bit and go 'if there's an energy source/battery pack in the weapon that's good, it works', I'm okay with that. I'd argue the laser in that case may as well be a form of 'magic', and it might fall under the 'crutch' definition, but requiring players to have an in depth understanding of physics might be a bit much to ask.

Unless I misunderstand what you meant.
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