Re: The "Health," of Muds
Your kidding right? What would design have to do with anything? You ever run a game with over 100 players, let alone a 1000? You can't take the resources a game has with 10 people and multiply it by 100 and get the CPU/Memory/bandwidth cost for 1000 players. Doesn't work that way. When you are running a game with several thousand players on one server gimme a shout out with your specs.
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