Thread: camouflage
View Single Post
Old 06-05-2003, 11:12 AM   #2
welcor
Member
 
Join Date: Apr 2002
Location: Aarhus, Denmark, Europe
Posts: 59
welcor is on a distinguished road
Send a message via ICQ to welcor
I'm not sure this is a feasible way to go. After all, what works with the 'green wool jacket', isn't very likely to be true with the 'blue wool hat'. Even though fabricated out of the same materials, it is highly likely that you'd see it from a mile away in any kind of terrain.

My suggestion is to focus on object size, lighting (infravision could have an effect), perception of the player (and a 'search command' for looking closer in a spot). You could try and use a 'brightness' factor in the objects as well, so a shiny ring or dagger would be easier to notice, than for instance a small leather sling. A room could have it's own environmental setting, based on the materials present, the time of day, the number of lightsources in the vicinity, and depending on the difference between the object brightness and the environment, the object could be more or less noticable.

Anyway - just my two cents.

Welcor
welcor is offline   Reply With Quote