Re: Looking for RP-focused MUD with as little combat as possible
It's fairly common for the older codebases to do that, mostly due to disk space limitations back when they were created. Diku used rent to prevent people hoarding too much equipment, while . I think Merc was the first Diku to introduce automatic equipment saving, at the end of 1992, and that carried over into its derivatives. But there are still a lot of muds based on older codebases, and I guess it's one of those things that a lot of people don't like to change, because it's what they're used to. As you said, personal preference.
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