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Old 05-01-2006, 10:31 PM   #4
Baram
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Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
Posts: 218
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ColdC, while I haven't personally used it yet, I have heard is pretty good.

When it comes to working from scratch... make sure you are a good coder, or have one on your team. Expect to spend tons of time, and have basically no free time(unless you want to spend many years coding it) until it is finished. We, at have been doing just that, and it can be stressful. luckily we've finally reached a point where the end can be seen, and that is a good feeling. Rapture has been great for speeding things up, and taking care of a lot of the networking side of things for us.

Name: Rapture
Function: Handles all networking things required to run a mud, allowing you to concentrate on the actual world development.
Pros: IRE gives really good support, thanks a lot for that Matt and Chris. Relatively simple(yet powerful) language that is designed specifically for muds. Stable. Can be used for commercial games.
Cons: Expensive.
Comments: We use this for and it has sped up development quite a bit.

Now, since you're obviously thinking about running a mud... I'd point you to an excerpt from circlemud.org

My favorite quote, and so true.
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