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Old 12-09-2006, 10:32 AM   #11
spindiggy
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Join Date: Apr 2005
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Hello,

In regards to the emote scripting and all. Have you looked at the mobprog functions mpemote and such to see how they pass variables? I know I've also seen different versions of these like the dg scripts for circle. There are already tons of examples for that.

In regards to, A stern gate guard is here. (3)

I don't know if you are running a diku deriv'd mud but if so, the code you need for that is already there in show_char_to_char. Look at the PLR_COMBINE section of the code where it consolidates objects. All you have to do is add a check for if IS_NPC and then do the same thing as the object code.

Just my ideas,
Chris
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