Thread: Elysium RPG
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Old 09-20-2005, 09:24 AM   #1
Vardonyth
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Join Date: Jun 2004
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Elysium RPG (elysium-rpg.com, port 7777) is a mud thats around 8 years old and has a fairly strong player base (20-30 people on regularly) and we are looking for some more people to come and RP with us!

Elysium is 100% custom and is 100% free (you may pay to studyoffline, which will allow you to gain some lessons while not connected but with increased requirements). The 9 cities are completely player run (outside of some very minor Imm influence in the form of patroning), with one emperor and 8 positions (5 ministries and 3 helpers) for players. If a newbie knows their place, they will be helped openly when they ask questions. If they demand that people cart them around, or act improperly (like using IC globals for OOC chatting) they will irritate many of the veterans and probably not receive a whole lot of help, though I would assume this would be the case anywhere that is RP encouraged. For instance, it’s usually a bad idea to tell the Emperor of your city to ‘shut his hole’ when he offers you assistance.

The 15 guilds are completely player run. A large majority of them are auto-inguilding and most newbies will be able to join the guild of their choice right out of the gate. Each guild has 3 skills. You do not lose skills when you leave a guild (unless you purposely forget them). You can also learn skills out of guild (at +50% the lesson cost). There are around 30 skills in the game which you can mix and match as you wish. There are a number of abilities (roughly 16, some have more) within each skill, and you are fairly free to learn the skills in whatever order you wish (as in you don’t just ‘study swordplay’ and get the next skill in a list, you pick what you learn).
Though some hardcore role-players may look down on folk that learn skills just because they are powerful or pick skills that have nothing to do with each other (for example, a thief-mage-warrior-bard-crafter) there are no restrictions on your set of 6 skills that you can learn.

Lessons are how you learn skills. You receive one lesson every 2.5 hours you are connected to the game. If you choose to study offline, you get one lesson every 6.66 hours while you are not connected. This may seem like a long time between lessons at first, but believe me—they come a lot faster than they seem. One day you’ll type ‘score’ and realize you have 50 lessons!

Combat is quite different here than most muds. Most muds have a ‘kill’ system in that you just ‘kill critter’ and do mid-rounders from time to time. Elysium does not go by an automated killing system. Elysium uses a balance system. Each attack takes you off balance and you must wait until you regain balance. Some skills take you off balance longer than others. Every balance ‘round’ gives you a chance to do something different. You parried the incoming slice this round? How about you break your opponent’s arm next round so he can’t slice you anymore?

The world is divided into 3 large continents housing the 9 cities. Occid, the northwestern continent, is home to the dwarves, goblins, and orcs. Orien, the northeastern continent, is home to the specter and the Cyclops. Polaris, the southern continent (and the largest) is home to humans, elves, hamakei, and spawn. Skilled mages can teleport between continents using magical artifacts, but most people will simply choose to sail, using a variety of ships. Clippers are quick but sink easily; trawlers are slow and trawl for fish as you sail; galleons and man o wars are powerful war ships with strong hulls and cannons you can fire at pirates or sea monsters!

Sprinkled throughout the large ocean are several islands, some of which hold powerful items that will give you assistance, such as a necklace that gives you more hit points or a ring that will let you locate people or objects. You might choose to be a fisherman and make your money by sailing your trawler over the ocean and selling your catch to the city of your choice, but beware… as you travel the sea, you may encounter great sea serpents that are fiercely territorial, and will likely not appreciate your presence in their areas! Should you manage to slay one with your cannons, you can collect a 10,000 coin bounty once you come back to a dock.

The room descriptions are all individually written and are very helpful—if you are on a road, there may be 6 exits, but the room desc will tell you exactly where to go to follow the road. This is very helpful until you learn your way through the wilderness. The roads are winding and it is very rare to have a room with just two exits. The rooms are designed well and laid out logically, so it’s fairly hard to get lost. Players can build their own areas, complete with huntable creatures, at the cost of a few coins.

The RP in Elysium is quite good. I urge new players to read the help file on the race they are thinking about picking. Having a well-mannered, intelligent Cyclops goes strictly against what the help file describes cyclopses as (“Cyclops are considered to be the least intelligent race”) or having a spawn that wants to be helpful, peaceful healers (“The Spawn are demons who have been bound to Elysium within mortal bodies.” … “Spawn have an intense hatred of all other races”). You cannot delete characters, so make sure you know what you want to be before you use your favorite character name! There are not a large amount of RP Nazis that will ridicule you if you don’t RP to their exact idea of what a spawn should be, though, so you are free to your own interpretation of what your character should be.
Keep Shouts and says in character, and use the OOC chat and tells for out of character discussion. Tells are a grey ground, and can be used for IC information, but OOC chat is purely for OOC discussion and is strictly enforced.

Feel free to give us a shot. The players are helpful, and there’s always someone around to ask questions to. You’ll be glad you did.

My char name in Elysium is the same as my posting name, and I'm the emperor of Karinthia, so feel free to ask me any questions you may have.
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