Re: What's State of the Art in Dynamic Quest/Plot Generation?
I haven't heard of or seen anything like this in a mud, or in any game, really. You might want to look up the dev house Tale of Tales, the new Storytron engine by Chris Crawford, the Procedural Arts game Facade (the lead dev Andrew Stern there just gave a talk on atoms in story at the AGDC), and check out some of the old threads at MudLab.
Sounds like fun. Where do I sign up.
eta: you can also look at something like this:
Last edited by Ide : 09-20-2008 at 03:40 PM.
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