Kastagaar and I once discussed a similar sort of idea, except with spaceships rather than ocean-based ones (and planets instead of countries). We drew a lot of inspiration from games such as Elite II, and looked into combining the real-time element of muds with the turn-based concept utilised by a many web-based games. The basic premise was that you could fly your spaceship around the universe exploring planets, trading (or smugging), mining asteroids, fighting other ships (assassinations, bounty hunting, etc) and so on. Money could be spent on ship upgrades, better weapons, and the like.
Unfortunately we never took it further than the brainstorming phase, but I still think it has great potential as a game concept. In fact there's a graphical mud which came out recently (I can't remember the name) which has quite a lot of similarities, and was presumably also inspired by Elite.
I've also thought about using some of the ideas from Spelljammer within a fantasy mud.
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