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Old 09-16-2003, 10:50 AM   #12
nass
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Join Date: Apr 2002
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*cough* Realistically though, disk space can be problematic, especially when you get popular. I'm head builder on a busy mud which has 150-200 people on at peak times, and where there are a minimum of 100,000 objects in play at any given time. At the moment, the average is about 3 items per mob -- which isn't that bad as plenty of mobs don't wear clothes (ie bears, deer etc). Whilst we try and make the mud as realistic as possible, and I encourage my builders to, it certainly isn't the case that every mob has every wearposition filled. But, I suppose it depends on the audience you're shooting for?

With us, ours is mixed, and at the end of the day if people quit, saying "ohmigod I'm not playing here because the bigFoobars don't have anything on their wrists", that's just one of those things where everyone's performance needs outweighs a few people's desire for the superperfectly dressed mud. Cold, but that's just life.
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