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Old 03-21-2006, 06:33 PM   #18
the_logos
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Join Date: Sep 2002
Location: Mill Valley, California
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There are all sorts of things to track that go well beyond this. For instance, one could track how effective a nature-lover is at preventing or extinguishing forest fires, or any number of possibilities like that.


That same logic would say that there's no point in giving xp for most bashing wouldn't it? (since most bashing can be carried out with the help of primitive scripts.) Is a system that hands out points for RP perfect in rewarding roleplaying? No. But then, a system that hands out points for killing something where there is little risk of dying (which is the case in most MUDs, where the player wins a huge percentage of every battle against NPCs) is hardly perfect in the same sense, and yet it's quite popular.

--matt
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