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Old 08-04-2010, 07:58 PM   #14
Sasca
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Join Date: Aug 2004
Posts: 18
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Re: Troublesome Aspects

I don't so much mind hunger/thirst notices, as long as (and it's often not) done every once in a while and not every minute or so. Being hungry and thirsty is realistic- and it encourages people to take basic survival skills like forage or 'dig water source' or whatever. What it *shouldn't* do is prevent a character- especially a new character- from exploring, or encourage them to stay nearby a fountain or tavern for fear of dying. A lot of games manage perfectly well by having a waterskin that lasts a good while and some basic food available early on. Also, if I'm so inclined (and hungry enough), I will eat the heart of a fresh kill because it will keep me alive, right?

I think it matters, too, what the timescale on your game is- is a IC day = 10 minutes OOC? For me, it's more about time. I dislike games that age your character a year in three days or something daft. Also, I'm extremely irritated by the 'rent' command. I tend to leave MUDs with 'rent' after only a short while- because I foresee difficulties later on; as someone mentioned, logging in to a game because you *have to* or your character will lose everything/die is just silly. People should play your game because it's where they want to be, not because they get penalised if they don't play.
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