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Old 10-16-2003, 08:31 AM   #3
markizs
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Join Date: Jan 2003
Location: Riga, Latvia
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Well there is simple rule. before starting to code area you plan it. first plan overall layout, then make good map with all rooms, dont make first area bigger than 50 rooms. then plan what quests/puzzles you are going to ahve. then think of decent and balanced rewards for those. then think of monsters, how big/small they should be.
Then start actual buildiing, and if you have neat new idea while coding but its not in your plan, better keep it for next area. if you dont you can keep adding new and new features all the time. i have seen areas beein in building for 3-4 years only becouse of new features added constantly. 1 year is more than enough.

and dont write forest area. making descs for it will be pain in the ass. and i bet there are plenty of those around already, better make acid desert or magical island made of honey :)
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