Re: "End game" content?
As an RPI without levels, we don't tend to find the need to have endgame content. Then again, we've only been around for a couple of years.
Most often when things get stale in a setting for RPI's, there is a major change in venue as far as what story is told. I know that SOI and ARM are more simulationist, so might have more of an upper tier, but Atonement is more narratavist, so there is a coherent story that is moving forward in that sense of things.
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