Re: Things that make you NOT play a MUD
The Catch-22 of MUDs.
If the game-play and/or content, or anything other then role-play, is decent enough not to immediately drive you as a player off then perhaps give the game a couple days. Invite others you know to try it with you. Pick a time to meet on the game. Post on the forums asking when others are around.
I have seen plenty of really good games that lacked only players. Sad, no?
But to stay on topic...
I will not play a MUD that forces me to train exactly like everyone else. I have tried MUDs where I was told (by a required PC member of a guild) "Train 2 of this, 3 of that and this."
I also do not like to be forced into some (supposedly) player-ran guild, made to read reams of information by the guild masters and have it called role-play. Esepcially when it is the only way to gain skills.
There!
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