Re: Spell Components System
The "hold component" is one idea, and only one. It does have a good side, in that the code only needs to check the hands, rather then cycle a for/next through total inventory.
There are several other ways to limit this, and one is a type of "spell component container" (spell bag, juju pouch, whatever). Limit the items held in it and you could also limit the needed loop to search for the component.
But I am completely open to pondering all ideas as to how to handle components.
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