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Old 08-30-2003, 06:00 PM   #6
Robbert
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Join Date: Apr 2002
Location: #### Paso, Tx
Posts: 89
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(The Logos)

(Brody)

The two are related.  The latter (Brody's point) requires a suspension of belief from those who literally know the person - they instead accept the virtual description of the character, rather than their physical knowledge of the player - when interaction occurs.

For the former, rather than a suspension of belief, one must provide benevolant acceptance - that is, those who are interacting with the virtual character must increase the statement to meet what would actually have been said, were the player behind the character of the minimal intelligence requisite for that character.

In truly immersive worlds, this is done as a matter of course - it is a point of courtesy among players, to ignore or minimalize faux pas on the part of the player behind the character.

Of course, those who truly are incapable of meeting the requirements of their character for a sustained period of time usually prove Darwin's theory in the virtual reality, by working towards their own elimination.  One could likely extrapolate a method of determining the relative intelligence of the player behind the character by determining the length of time between creation, decline, and demise.
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