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Old 03-14-2008, 08:32 PM   #16
Xerihae
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Join Date: Oct 2002
Name: Chris
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Re: Guidelines for an RPI mud.

Maybe not military ranks (although that's arguable because surely, in theory, someone with a higher rank is better at their job than someone with a lower rank) but things like belts in martial arts are very analogous to levels in my mind. A black belt karate master is, in nearly all cases, going to be stronger, faster, fitter, and able to take more punishment than a yellow belt student. I'd have to agree with Threshold and say just because you don't like levels doesn't mean they can't be applied in a wholly-realistic RP way.

Actually, the same could be said about permadeath. For some reason a lot of people equate "good RP" with "realistic RP", where realism is based on how real-world it is, and that's just not true. If your world happens to be one, for instance, where everyone has a clone and their mind is instantly transported to it upon death, as long as the RP of the players is in keeping with the world then there's no reason permadeath has to be part of an RPI. For people who say "it's not realistic because there's no way of getting rid of someone" well, it might not be realistic when applied to real-world concepts, but good RP is surely gameworld-based and if that world has no death can you really sneer at it and say it can't be RolePlay Intensive?
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