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Old 12-12-2007, 06:11 AM   #3
Aeran
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Join Date: May 2005
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Re: Games as service

Yes and that is an issue to both players and developers. The players can get to pay a lot when you sum the monthly subscription fee. Both players and developer lose a lot of work and effort if the game is closed.

I believe that WoW's huge success might be just as bad as it is good for the genre. From looking at the charts you can see both Lineage1 and Lineage2 are declining while WoW's subscription increase rate seem to not have reached its peak yet. It'll be interesting to see what happens once is released.

The different between Diablo II and e.g WoW is that there is no monthly fee to play Diablo II. Also I believe an emulator for Battle.net was created but was scared away by Blizzard's lawyers. So for a while atleast there was a backup service if the main service would have gone down. Even if Battle.net is closed the players still have access to the game. In the more traditional mmrpg they would only have the "unusable" CDs left if the service was closed.
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