Re: Admin'ing two MUDs? HA!
If you aren't even sure what codebase to use, it's probably a bit early to be thinking about a second game.
I'd wager nearly everyone has more than one game they'd love to create. Personally, I've designed about 100 so far and probably a quarter of them are more detailed than the average MUD. But I do so as a distraction when I need a break. It's better to worry about building one and getting it to the point where it can function successfully before you break ground on another. That may mean you never get to do another game but if that's a necessity sometimes. After all, if you can't keep one game running stable, how can you expect to maintain two?
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