Re: Do MUDs need to be "brought into the 21st century"
They don't have to be specifically for the web, but its definitely a good idea to start making new mud engines.
Primordiax had a new engine and it was awesome. In fact, it was so awesome, we realized we were wasting it by using it on a "traditional mud." That's part of why we decided to put Primordiax back in development and it is going to re-launch eventually as something extremely different.
All of this is great when applied to NEW games. I'm all for it. There are some people who feel like existing games need to be massively transformed into Facebook games, or graphical games, or graphical browser games, or what have you.
That's what I think is a titanic mistake.
You don't have to rip away something people love in hopes of making something more people will love.
You keep what people love and work on another thing people will love.
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