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Old 08-27-2004, 07:21 AM   #11
prof1515
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It comes down the intelligence and creativity of the players that play these games. If most of them are dumb kids without an ounce of intelligence or creativity, combat is going to be their main staple. Those that value the setting and concept more are going to appreciate something other than combat.

If there are more quality medieval MUDs, its only because there are more medieval MUDs. 99% of MUDs are total crap. If there are 1000 medieval MUDs, that means maybe 10 aren't total crap (and even then, they're not necessarily great, just not total crap). If there are only 100 science fiction MUDs, that number is maybe only 1 (again, the odds of it being great are just as slim). The result? 990 crap medieval MUDs, 9 average medieval MUDs, 1 good medieval MUD, 99 crap science fiction MUDs, and 1 average science fiction MUD.

Actually, projectile weapons in any science fiction MUD set on a space station or spaceship are a bad idea. Firing a projectile in a sealed environment? Heh, if you're looking to breach the hull and blow everyone out the hole perhaps. And there are perfectly legitimate ways to incorporate traditional weapons into science fiction (look at Dune). It just takes a well-developed concept, something nearly all MUDs lack, not just science fiction MUDs.

Take care,

Jason
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